If you have a map designed already, and you only want to add this, in short, you have to:
1) Save this map as a lava map /savelavamap [mapname] or manually copy the map to 'lava\maps' directory.
2) Add a valid entry to 'maps.txt' file that is located in 'lava' directory. It's easiest to explain it on example:
If your map is named 'mymap.lvl' then
name attribute should be equal to 'mymap'. Set
phase1 and
phase2 both to 0, as 0 is default and tells the server to use global time settings. You can set the
author for the map, but it is not obligatory. But you definately have to set Source, and Source describes the source of the lava(or water). Keep
block attribute equal to 'ahl' (active_hot_lava), but change
x,y,z coordinates.
X,y,z indicates the posistion of the block placement. You should go in your map and find a spot that is best for the start of lava flood, then to get coordinates of the point. To get coordinates you should use /about command. Both type and delay attributes keep same as in the example below.
- Code: Select all
<Maps>
(...)
<Map name="mymap" phase1="0" phase2="0" author="">
<Source block="ahl" x="39" y="62" z="39" type="" delay="0" />
</Map>
</Maps>
3) Now use '/setlava reload maps' command or restart the software, and that's it! You just added a new level