by Leeizazombie » 19 Jul 2014, 07:14
Not bad
By the way when you use:
- Code: Select all
else
{
Player.SendMessage(p, "Player's client does not support CPE MessageTypes.");
}
There's no real need to send that message to every other user is there? I mean it would cause confusion!
Also there's no need to use a return statement inside an if > else block, because even if the player supports CPE, he/she will not receive the message from the else block because that part was not returned true.
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