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ClassiCube's First SMP Server!!

PostPosted: 13 Apr 2014, 14:17
by HETAL
I have recently (About 15 hours ago) launched a ClassiCube server which resembles the Premium gamemode format of survival.Here is one of my admin's recorded videos



The following commands related to SMP are :

/craft block amount_of_blocks_you_want_to_use
Example : /craft log 4
That will craft 4 logs into 16 wooden planks.

/smelt Block_Smelting Block_Burning Amount_of_Blocks_Being_Smelted
Example : /smelt sand log 4
That will smelt 4 sand using 8 logs into 4 glass.
It takes 2 logs to smelt 1 block.

Fall, drowning, and lava damage have been completed.

Known Bugs: Items resetting after disconnect (Solution is known and about to fix it)
Planned: PvP, custom client and applet, and an Mob AI, plus we are working on CPE support
This server was made to increase ClassiCube's popularity, so far we have gotten around 40 new players in 1 night. The server name is [NeonGaming] Survival Server. The software cannot be used publicly but you may contribute to it at https://github.com/NeonGaming/NeonGaming-SMP . Have Fun!! :D

Re: ClassiCube's First SMP Server!!

PostPosted: 13 Apr 2014, 14:19
by HETAL
Also could someone embed that Youtube Video please.

Re: ClassiCube's First SMP Server!!

PostPosted: 13 Apr 2014, 15:47
by Leeizazombie
Fixed, also I like the server <ok>

Re: ClassiCube's First SMP Server!!

PostPosted: 13 Apr 2014, 17:07
by HETAL
Thanks, I've completed a Mob AI using blocks and I will be releasing it after I add in a Day/Night cycle and after I fix my HDD.

Re: ClassiCube's First SMP Server!!

PostPosted: 13 Apr 2014, 18:48
by Leeizazombie
I've made a day cycle already, just need to perfect the color moods lol

Re: ClassiCube's First SMP Server!!

PostPosted: 13 Apr 2014, 19:34
by joppiesaus
Whoa! Awesome! Another new "game mode"! :D
I don't understand the source even thought it's there(I don't know what every file does).
I'd love to contribute thougtht. <ok>

Re: ClassiCube's First SMP Server!!

PostPosted: 13 Apr 2014, 21:53
by HETAL
Well translating from Python to C#, Protocol.py is like a Player.cs, Console.py is like Logger.cs but includes console commands, BlockStore.py is what stores and saves the level, Physics.py is basically Physics.cs, PlControl.py controls the plugins, the plugin folder is basically the command folder, Logger.py is a simple logger, Server.py is like Server.cs of course, timer.py is the timer that the daemon (server) uses, world.py is like Level.cs, entities is sortof like Block.cs except it is used to control mobs, templates is a bunch of terrains (that most likely won't work). Sorry if it's confusing :shock:

Re: ClassiCube's First SMP Server!!

PostPosted: 14 Apr 2014, 13:54
by joppiesaus
HETAL wrote:Well translating from Python to C#, Protocol.py is like a Player.cs, Console.py is like Logger.cs but includes console commands, BlockStore.py is what stores and saves the level, Physics.py is basically Physics.cs, PlControl.py controls the plugins, the plugin folder is basically the command folder, Logger.py is a simple logger, Server.py is like Server.cs of course, timer.py is the timer that the daemon (server) uses, world.py is like Level.cs, entities is sortof like Block.cs except it is used to control mobs, templates is a bunch of terrains (that most likely won't work). Sorry if it's confusing :shock:

Thanks! Now I understand what everything does instead of not knowing what everything does...

Re: ClassiCube's First SMP Server!!

PostPosted: 14 Apr 2014, 15:26
by _Retaliate_
This is just a random question, why the facecam on the video?

Re: ClassiCube's First SMP Server!!

PostPosted: 14 Apr 2014, 15:41
by HETAL
Um that is you will have to ask my admin that :?: