Some of you might know me i am Dev of my own zombie survival software which is forked off MCForge. The XWom Client has been a great fix for the buggy Wom one and its been really great.
My suggestion would basically be, since MCDzienny has a lot of inbuild games, that referees can use the hacks of the client while its disabled for non-refs.
I have done some experiments using the XWom Client. So basically the adminium-permission that is checked for +ophacks in the motd, can be changed in order to get +ophacks working. As some of you are server owner of gaming servers (Zombie/lava) you might know that changing the permission of adminium to operator (e.g) can make people break it which is very uncomfortable, since they could destroy parts of the maps when trying to spleef a zombie e.g.
The XWOM client however checks the motd when entering a map so basically you could selectively say what maps can be hacks used and which not which is pretty useful. The only thing that is wrong is (what i would have liked to do) when someone goes into some referee mode, then they should be able to use hacks, so what i am suggestion is that the client should respond to the SendMOTD() or SendUserMOTD to disable/enable hacks immediately.
Sounds pretty confusing but isnt: Just make it work, so if the user gets send a new motd, that hacks are disabled/enabled instantely instead of waiting to get to another map... if that is even possible.
This would help all game servers to let their referees use hacks everytime which could be very usefull instead of using the old /fly command which is slow