I made an ANTI-FLYING system for you.
Posted: 05 May 2014, 16:07
Okay- so people are always able to bypass the "-hax" extension to motd's and blah blah. So I decided- as there are both Anti pillaring and Anti speedhack systems- why not make an anti-flying system aswell?
I hope this works well- I have tested it and it seems to work lovely on MCDerp. Here is the code if you're interested. It should be placed in the "HandleInput" void, as shown below.
If you implement this- I hope I get credit Naa, only kidding. Have fun with it, hope it helps.
I hope this works well- I have tested it and it seems to work lovely on MCDerp. Here is the code if you're interested. It should be placed in the "HandleInput" void, as shown below.
- Code: Select all
void HandleInput( object m ) {
if ( !loggedIn || trainGrab || following != "" || frozen )
return;
byte[] message = (byte[])m;
byte thisid = message[0];
ushort x = NTHO( message, 1 );
ushort y = NTHO( message, 3 );
ushort z = NTHO( message, 5 );
byte rotx = message[7];
byte roty = message[8];
// Check for flying
ushort xx = (ushort)( x / 32 );
ushort yy = (ushort)( y / 32 );
ushort zz = (ushort)( z / 32 );
if ( y == oldpos[1] || y > oldpos[1] ) {
byte currBlock = level.GetTile( xx, (ushort)( yy - 1 ), zz );
byte belowBlock = level.GetTile( xx, (ushort)( yy - 2 ), zz );
if ( currBlock != Block.waterstill
&& currBlock != Block.water
&& currBlock != Block.water_portal
&& currBlock != Block.lavastill
&& currBlock != Block.lava
&& currBlock != Block.lava_portal ) {
if ( belowBlock == Block.air ) {
flyingTickCount++;
} else {
flyingTickCount = 0;
}
} else {
flyingTickCount = 0;
}
}
if ( flyingTickCount >= 30 ) {
ushort Y = 0;
for ( ushort YY = 0; YY <= yy; YY++ ) {
if ( level.GetTile( xx, YY, zz ) != Block.air ) {
Y = YY;
}
}
unchecked {
SendMessage( this, "&cFlying is not permitted on this server!" );
SendPos( (byte)-1, x, (ushort)( ( ( Y + 2 ) * 32 ) ), z, rot[0], rot[1] );
}
}
pos = new ushort[3] { x, y, z };
rot = new byte[2] { rotx, roty };
}
If you implement this- I hope I get credit Naa, only kidding. Have fun with it, hope it helps.