Prevent people from re-spawning.

Prevent people from re-spawning.

Postby Leeizazombie » 20 Dec 2013, 15:36

Many of the zombie survival servers based on MCDzienny are having problems due to the fact that players can press Enter to save a spot and then tease a zombie into believing that they're gonna get him/her until the player presses "r" to re-spawn.
This was blocked in Minemaniacs zombie server, and it shows that they spawn back to the spot but automaticaly brought back to where they were. I hope this can be done, then I would be able to set-up a zombie server without cheaters.
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Re: Prevent people from re-spawning.

Postby joppiesaus » 20 Dec 2013, 16:44

I don't know if there's already a option in MCDzienny, but if you want to code it yourself...
Maybe a OnPlayerMove EventHandler and if he moves more than x blocks and is not operator / admin, setback?
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Re: Prevent people from re-spawning.

Postby Leeizazombie » 20 Dec 2013, 22:43

That's how the owner of minemaniacs explained how it was done, but I'm not good enough to code that...
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Re: Prevent people from re-spawning.

Postby HelloWorldCool » 21 Dec 2013, 00:03

+1 It's a good suggestion, maybe dzienny will be able to add such an option to the zombie game mode.
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Re: Prevent people from re-spawning.

Postby ismellike » 21 Dec 2013, 04:06

In the zombie settings, set DisallowHacks to true, and change your speed hack detection threshold to 50 or something.
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Re: Prevent people from re-spawning.

Postby void_public » 13 Feb 2014, 10:51

Yup i believe this already exists, fairly simply to code yet:
Check players position in a regular cycle, if it differs too much in x,y,z reset them to where they are. Lag can be a problem here.

Also be carefull with the y(height in minecraft) as falling with small lag can get people stuck in the air (i have been there :D )
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Re: Prevent people from re-spawning.

Postby dzienny » 13 Feb 2014, 20:51

It exists and it works well. Ismellike described how to set it up (it should be turned on by default).

The speed hack prevention checks a movement distance each time a player reports a position change, which is every 40ms or so, and server lag shouldn't affect it. A player's slow computer may - if he or she gets below 25fps - but it's rather a rare case. MCDzienny doesn't do a check for speed falling, because it may give false positives (if not fine-tuned) and its abuse is unlikely anyway. MCDzienny does check for speed climbing and horizontal movement of course.
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Re: Prevent people from re-spawning.

Postby Leeizazombie » 13 Feb 2014, 22:04

dzienny wrote: MCDzienny doesn't do a check for speed falling.


I've also noticed that it doesn't check the speed in water, that can be exploited... maybe :roll:
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Re: Prevent people from re-spawning.

Postby dzienny » 13 Feb 2014, 22:42

Leeizazombie wrote:
dzienny wrote: MCDzienny doesn't do a check for speed falling.


I've also noticed that it doesn't check the speed in water, that can be exploited... maybe :roll:


It does a check, but it treats water and lava same as air. I would have to add additional rules for the checks that would take into account whether a player is in some liquid. It's possible, but I'm not going to do it, at least now. And anyway, a trained staff is the best mean to catch and reform abusers ;)
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