Invisible zombies.

Invisible zombies.

Postby lucasds12 » 06 Jun 2013, 04:10

Hey, I would like to suggest something, so basically I want it so you can actually be a invisible zombie and, I will suggest and explain 3 versions of this sort of documentation. First is the buying system of this actual suggestion, in /store, there could be a option to buy invisible and the global message could be.... for example:
lucasds12 is now invisible as a zombie, run from your life!
Human: lucasds12,mario25356,595i.
Default could be 140 and in the Zombiestoreitems.cs you can locate the "Invisible" item and change the mechanisms and properties and prize for it.
Second version is the command it's self, same global message as the buying version and here's what the command could show when you do /help invisible.
/invisible [player] - Make a zombie invisible, not valid to make a human invisible.
/invisible #[player] - # makes the invisible affect silent and NO global message.
Third version could be xWoM to allow to you use it now.
Controls could be "P" to become invisible and the console could check the logs if they used the option.
Thank you for reading this contributive story and goodbye.
-Lucas
There is only one thing I do in life, that's contributing here.
lucasds12
 
Posts: 334
Joined: 17 Apr 2013, 16:17
Location: In the deep caves.

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