dzienny wrote:As Ultima said the better solution would be adding a zone or nerve gas at the top of the map. Pillaring if not overused is very helpful in building walls, getting to somewhere. Nonetheless I'm going to add anti-pillaring option in one of the next releases, as it may be useful for certain purposes.
HelloWorldCool wrote:Concerning height and all, why not include a package in which the player cannot build above a certain height?
-Just based on the no building underground 5 blocks idea.
Ultima wrote:HelloWorldCool wrote:Concerning height and all, why not include a package in which the player cannot build above a certain height?
-Just based on the no building underground 5 blocks idea.
That doens't stop the pillearing problem
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