[✓] CTF Game Mode is non-functional.

[✓] CTF Game Mode is non-functional.

Postby EricKilla » 12 Jul 2014, 08:43

After some experimentation on a MCDzienny server attempting to use Capture-The-Flag mode, I noticed that several of the commands are nonfunctional. This is not a new issue, as shown on this thread.

However, unlike them, I have more precise information, and pertinent error logs.

So, any use of team-management commands, excluding flag and spawn, throw errors. It appears to "Create" the team, and the team is joinable (/team join [color] does throw an error though), however when the game is started, the game mode uses the default map spawn and doesn't spawn the flags.

http://pastebin.com/m2JBE8Qa Here is a list of various errors. Unfortunately I do not have the commands that link up with them, but it should be fairly easy to match them up.
EricKilla,
MCForge Minecraft Classic Custom Server Software Developer
User avatar
EricKilla
 
Posts: 4
Joined: 06 Aug 2011, 20:38
Location: Allen, Texas

Re: [Non-Critical] CTF Game Mode is non-functional.

Postby _Retaliate_ » 12 Jul 2014, 20:02

Try clearing ctf data before starting it.
/ctf clear
If that doesn't work, then I don't know what's wrong.
Image
_Retaliate_
 
Posts: 68
Joined: 26 Sep 2013, 11:16

Re: [Non-Critical] CTF Game Mode is non-functional.

Postby Leeizazombie » 13 Jul 2014, 16:32

CTF, as part of the MCLawl source, which is what MCDzienny is based on; does not function because it wasn't ever fully made I believe, a lot of the code is commented out and I highly doubt that Dzienny has considered adding CTF to the software, it would be interesting if he could actually finish the code for adding a new game mode, or remove some of the core commands.
Owner of:
LeeIzaZombie Freebuild and Lava Survival V2 (Shut Down and updated)
LeeIzaZombie Survival (Comming back soon)

Contact:
Skype: leeizazombie
IRC: irc.geekshed.net, #leeizazombie, #mcclassichosting
User avatar
Leeizazombie
 
Posts: 536
Joined: 10 Jun 2013, 17:45
Location: Ireland.

Re: [Non-Critical] CTF Game Mode is non-functional.

Postby _Retaliate_ » 13 Jul 2014, 17:18

well, the only thing in common in all those commands, was mapOn, so I think that is what causes a NullReferenceException, and the only time mapOn is set to something is when you use /ctf clear
Image
_Retaliate_
 
Posts: 68
Joined: 26 Sep 2013, 11:16

Re: [Non-Critical] CTF Game Mode is non-functional.

Postby dzienny » 18 Jul 2014, 16:45

I'm quite sure CTF in MCDzienny was broken from the very beginning. I don't plan to fix it. Instead, I will remove the commands that cause confusion. Still, it's possible that someone will add this game mode as a plugin, because it's technically possible. Anyway, thank you for the report.
User avatar
dzienny
Administrator
 
Posts: 1181
Joined: 23 Jan 2011, 14:27


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 1 guest

cron