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[1.1.0.0.0] Map Glitch

PostPosted: 07 Dec 2013, 20:11
by lucasds12
There is map glitches going on, when I try to do a 1028x1028x1028 islands map for example, it glitches out and doesn't work when I try to go on, pretend the map's name is "Toad", it randomly doesn't work, it says that it doesn't exist when I created it, have anything to say?
-Lucas

Re: [1.1.0.0.0] Map Glitch

PostPosted: 07 Dec 2013, 20:14
by joppiesaus
Is there a v 11 yet?

Re: [1.1.0.0.0] Map Glitch

PostPosted: 07 Dec 2013, 20:19
by lucasds12
Yes, there is.
-Lucas

Re: [1.1.0.0.0] Map Glitch

PostPosted: 07 Dec 2013, 20:34
by asdfmovie2121
I thought it only went up to 1024?

Re: [1.1.0.0.0] Map Glitch

PostPosted: 07 Dec 2013, 20:41
by lucasds12
Well, if that is what you thought, then your prediction is invalid.

Re: [1.1.0.0.0] Map Glitch

PostPosted: 08 Dec 2013, 02:49
by Warren1001
It goes up to 8192, but... 1028 isn't a proper square of 2. It's 1024.

Re: [1.1.0.0.0] Map Glitch

PostPosted: 08 Dec 2013, 10:21
by joppiesaus
Yeah. Filling in "messy" numbers will only cause this kind of problems.
I've a simple trick to calculate which maps are nice, of course there are more, but it's a basic trick. :)
Start with 1, than multiply it by 2 every time.
Code: Select all
1
2
4
8
16
32
64
128
...

Re: [1.1.0.0.0] Map Glitch

PostPosted: 08 Dec 2013, 15:10
by Leeizazombie
Making invalid map sizes can make known glitches like invisible blocks.

Re: [1.1.0.0.0] Map Glitch

PostPosted: 17 Dec 2013, 15:40
by dzienny
The dimensions have to be a power of two, so for this case it would be 1024x1024x1024. The other problem is that a map of this size requires at least 1GB of free RAM on the server machine. And another 1GB on the client machine to load it.