[1.1.0.0.0] Map Glitch

[1.1.0.0.0] Map Glitch

Postby lucasds12 » 07 Dec 2013, 20:11

There is map glitches going on, when I try to do a 1028x1028x1028 islands map for example, it glitches out and doesn't work when I try to go on, pretend the map's name is "Toad", it randomly doesn't work, it says that it doesn't exist when I created it, have anything to say?
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Re: [1.1.0.0.0] Map Glitch

Postby joppiesaus » 07 Dec 2013, 20:14

Is there a v 11 yet?
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Re: [1.1.0.0.0] Map Glitch

Postby lucasds12 » 07 Dec 2013, 20:19

Yes, there is.
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Re: [1.1.0.0.0] Map Glitch

Postby asdfmovie2121 » 07 Dec 2013, 20:34

I thought it only went up to 1024?
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Re: [1.1.0.0.0] Map Glitch

Postby lucasds12 » 07 Dec 2013, 20:41

Well, if that is what you thought, then your prediction is invalid.
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Re: [1.1.0.0.0] Map Glitch

Postby Warren1001 » 08 Dec 2013, 02:49

It goes up to 8192, but... 1028 isn't a proper square of 2. It's 1024.
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Re: [1.1.0.0.0] Map Glitch

Postby joppiesaus » 08 Dec 2013, 10:21

Yeah. Filling in "messy" numbers will only cause this kind of problems.
I've a simple trick to calculate which maps are nice, of course there are more, but it's a basic trick. :)
Start with 1, than multiply it by 2 every time.
Code: Select all
1
2
4
8
16
32
64
128
...
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Re: [1.1.0.0.0] Map Glitch

Postby Leeizazombie » 08 Dec 2013, 15:10

Making invalid map sizes can make known glitches like invisible blocks.
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Re: [1.1.0.0.0] Map Glitch

Postby dzienny » 17 Dec 2013, 15:40

The dimensions have to be a power of two, so for this case it would be 1024x1024x1024. The other problem is that a map of this size requires at least 1GB of free RAM on the server machine. And another 1GB on the client machine to load it.
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