/save

/save

Postby Breakdown901 » 30 Jun 2013, 17:47

Code: Select all
----30/06/2013 17:43:50 ----
Type: NullReferenceException
Source: MCDzienny_
Message: Object reference not set to an instance of an object.
Target: Use
Trace:    at MCDzienny.CmdSave.Use(Player p, String message)
   at MCDzienny.Gui.Window.<>c__DisplayClass21.<txtCommands_KeyDown>b__1d()
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Re: /save

Postby ane200055 » 30 Jun 2013, 18:31

Ah, what server was this on?

Anyway, more to the point as far as I know.. well notice that bit that says null, I think that is to do with SQL database... so by the looks oh things, the database may need a fix.

Idk I am not a pro at coding, I only know bits of it like script.

So lets just see what a member of staff will say or a good coder.
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Re: /save

Postby ismellike » 30 Jun 2013, 18:46

I think this was an old bug, try updating your server.
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Re: /save

Postby Breakdown901 » 30 Jun 2013, 22:05

Yeah I know its an old bug, but the server is fully up to date.
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Re: /save

Postby Breakdown901 » 30 Jun 2013, 22:08

Ane, where did you get SQL from? If you look at the code it says Cmdsave, I don't know how to code at all but I do know that there is something wrong with the command.
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Re: /save

Postby ismellike » 30 Jun 2013, 22:56

I'm not sure if this is the problem, but you could try this.

Go to your properties>misc tab, and change the backup text to be the full path to your levels/backups folder.
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Re: /save

Postby ane200055 » 04 Jul 2013, 16:02

Breakdown901 wrote:Ane, where did you get SQL from? If you look at the code it says Cmdsave, I don't know how to code at all but I do know that there is something wrong with the command.

I now what SQL is, and I can code, I am just not as good as some people when it comes to coding.

And in sorta know a bit of php and I know that there is SQL stuff needed.

/save needs to use the server's SQL and if the SQL is broken a bit in that way then no new data like maps can be stored in SQL database.

If it is not working at all you could ask Dzienny for a bug fix or something.
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Re: /save

Postby HelloWorldCool » 05 Jul 2013, 16:43

Yep /save is an old bug.

Also does anyone mind testing out the save gui button? (don't use /save)
It's caused the server to shut down before.
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Re: /save

Postby Ultima » 05 Jul 2013, 17:06

HelloWorldCool wrote:Yep /save is an old bug.

Also does anyone mind testing out the save gui button? (don't use /save)
It's caused the server to shut down before.


Save in GUI works fine for me.
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