Zombie socket error?

Zombie socket error?

Postby ismellike » 14 Apr 2013, 00:31

I think something is messed up with the autokick system.

Code: Select all
Type: ObjectDisposedException
Source: System
Message: Safe handle has been closed
Target: WSASend
Trace:    at System.Net.UnsafeNclNativeMethods.OSSOCK.WSASend(SafeCloseSocket socketHandle, WSABuffer& buffer, Int32 bufferCount, Int32& bytesTransferred, SocketFlags socketFlags, SafeHandle overlapped, IntPtr completionRoutine)
   at System.Net.Sockets.Socket.DoBeginSend(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
   at System.Net.Sockets.Socket.BeginSend(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, SocketError& errorCode, AsyncCallback callback, Object state)
   at System.Net.Sockets.Socket.BeginSend(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
   at MCDzienny.Player.SendRaw(Int32 id, Byte[] send, Boolean omitSendLock)
   at MCDzienny.Player.SendKick(String message)
   at MCDzienny.Player.leftGame(String kickString, Boolean skip)


And I think maybe it's related to this...
Attachments
kerror.PNG
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What a beast...
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ismellike
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Re: Zombie socket error?

Postby dzienny » 14 Apr 2013, 11:56

"Safe handle has been closed" means that the connection was closed abruptly. It might have been caused by a lag.
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dzienny
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