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EnvSetColor

PostPosted: 13 Feb 2014, 21:07
by HETAL
http://wiki.vg/Classic_Protocol_Extensi ... lor_Packet <-- Using that, we could send a packet whenever a zombie is infected and make his screen red, I had this done on my custom server once, but many people didn't like it so it would be best to allow a command to send a packet that makes his screen normal again. Would this be possible to implement into MCDzienny?

Re: EnvSetColor

PostPosted: 13 Feb 2014, 21:18
by joppiesaus
Nice idea. That'll make stuff cooler!

Re: EnvSetColor

PostPosted: 13 Feb 2014, 21:58
by dzienny
It's possible if you write a custom command that does that. I can add a method to the API that would make it easier to use this feature.

Re: EnvSetColor

PostPosted: 13 Feb 2014, 21:59
by Leeizazombie
This would be a great thing to add! I'm looking forward to it.

Re: EnvSetColor

PostPosted: 21 Feb 2014, 14:03
by HETAL
Is EnvSetColor implemented in MCDzienny? I couldn't find anything in the Packets

Re: EnvSetColor

PostPosted: 05 Mar 2014, 01:26
by HelloWorldCool
Hmm this is an interesting idea for zombies; made me come up with an idea myself.


...don't look below unless you're prepared to see scary words
Spoiler:

Re: EnvSetColor

PostPosted: 03 Apr 2014, 01:03
by dzienny
The suggestion was accepted :)