HandleLogin and HandleMessage

HandleLogin and HandleMessage

Postby HETAL » 04 Mar 2014, 02:39

Is there a way to add cases to HandleMessage and HandleLogin in custom commands?
YOU HAVENT SEEN THE LAST OF ME ISMELLIKE
HETAL
 
Posts: 397
Joined: 24 May 2013, 12:10

Re: HandleLogin and HandleMessage

Postby ismellike » 05 Mar 2014, 00:26

What exactly do you mean by add cases, or what are you trying to do?
What a beast...
User avatar
ismellike
Coder
 
Posts: 731
Joined: 31 Oct 2012, 04:04
Location: Kansas

Re: HandleLogin and HandleMessage

Postby HETAL » 05 Mar 2014, 00:57

I'm trying to add in CPE extensions that MCDzienny has yet to support and for that I need to add some case XX:'s to the HandleMessage byte and then I need to modify the HandleLogin void to allow the extensions to load to the player.
YOU HAVENT SEEN THE LAST OF ME ISMELLIKE
HETAL
 
Posts: 397
Joined: 24 May 2013, 12:10

Re: HandleLogin and HandleMessage

Postby dzienny » 15 Mar 2014, 17:46

All the currently available CPE extensions are supported by MCDzienny. There are some extensions that are expected to be added to the client - for example hack control. When they do, the proper API will be added.

You can add your own CPE support methods without handling login or messages.
User avatar
dzienny
Administrator
 
Posts: 1181
Joined: 23 Jan 2011, 14:27


Return to Help in Coding

Who is online

Users browsing this forum: No registered users and 1 guest

cron