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HandleLogin and HandleMessage

PostPosted: 04 Mar 2014, 02:39
by HETAL
Is there a way to add cases to HandleMessage and HandleLogin in custom commands?

Re: HandleLogin and HandleMessage

PostPosted: 05 Mar 2014, 00:26
by ismellike
What exactly do you mean by add cases, or what are you trying to do?

Re: HandleLogin and HandleMessage

PostPosted: 05 Mar 2014, 00:57
by HETAL
I'm trying to add in CPE extensions that MCDzienny has yet to support and for that I need to add some case XX:'s to the HandleMessage byte and then I need to modify the HandleLogin void to allow the extensions to load to the player.

Re: HandleLogin and HandleMessage

PostPosted: 15 Mar 2014, 17:46
by dzienny
All the currently available CPE extensions are supported by MCDzienny. There are some extensions that are expected to be added to the client - for example hack control. When they do, the proper API will be added.

You can add your own CPE support methods without handling login or messages.