- Code: Select all
//By Clowny
using System;
using System.Threading;
namespace MCDzienny
{
public class CmdTest : Command
{
public override string name { get { return "shake"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "other"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Banned; } }
public override void Use(Player p, string message)
{
if (String.IsNullOrEmpty(message) || message.IndexOf(' ') != -1) { Help(p); return; }
Player who = Player.Find(message);
if (who == null || who.hidden)
{
Player.SendMessage(p, "Player could not be found.");
return;
}
{
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
Command.all.Find("freeze").Use(null, who.PublicName);
Thread.Sleep(500);
}
}
// This one controls what happens when you use /help [commandname].
public override void Help(Player p)
{
Player.SendMessage(p, "/shake ");
}
}
}