I'm not even sure if you can place nerve gas this way ._.
Is there a way? :p
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p.level.Blockchange(p, x, y, z, Block.?????);
p.level.Blockchange(p, x, y, z, Block.?????);
p.level.Blockchange(p, x, y, z, (byte)192);
Ultima wrote:
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p.level.Blockchange(p, x, y, z, (byte)192);
Use /b and it will give the the ID of the block.
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