ismellike wrote:Take out the "for(ushort z" part and on the inside of the fors put this
Set ushort z to where the wall will be.
- Code: Select all
p.level.Blockchange(p,x,y,z,Block.blackrock);
I'm still confused. Let me try adding more detail.
How can I erase the ENTIRE map and add walls and a bottom to it? Same thing as pixel theme for /newlvl... but for the current level.