Conor wrote:I don't think there is an event which is triggered when a player uses a command, making this impossible to make.
Leeizazombie wrote:Conor wrote:I don't think there is an event which is triggered when a player uses a command, making this impossible to make.
Okay, lets say I made some commands, and I wana see who uses them, how do trigger my own event in a code? and of course have another command get triggered by it? just for an educational purpose I guess.
Player.GlobalMessageOps(p.color + p.PublicName + Server.DefaultColor + " used " + c.lime + name);
Clowny wrote:Well if the commands are obviously viewable in console wouldn't there be a way to forward that...? And how about how lee was saying.. how was the /last command made it would kinda be like that except the commands are all automatically shown to admins
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