/nuke

/nuke

Postby Breakdown901 » 27 Jun 2013, 19:59

Could someone make this command where it explodes EVERYONE? I have one currently but it explodes people at random.
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Breakdown901
 
Posts: 320
Joined: 24 May 2013, 12:54

Re: /nuke

Postby HETAL » 27 Jun 2013, 20:09

Code: Select all
    using System;
    using System.Threading;

    namespace MCDzienny
    {
        public class Cmdnuke : Command
        {
            public override string name { get { return "nuke"; } }
            public override string shortcut { get { return ""; } }
            public override string type { get { return "other"; } }
            public override bool museumUsable { get { return false; } }
            public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }

            public override void Use(Player p, string message)
            {
                if (p.money < 50)
                {
                    Player.SendMessage(p, "You need more money!");
                }
                else
                {
                    p.money = p.money - 50;
                    Player.GlobalMessage(p.color + p.name + " %ahas called a nuke");
                    Player.players.ForEach(delegate(Player who)
                    {
                        if (who == p)
                        {
                            Player.SendMessage(p, "You now have " + p.money + " " + Server.moneys + " left");
                        }
                        else
                        {
                            if (who.hidden == true)
                            {
                                Player.SendMessage(who, "Your ref powers protected you from nuclear overkill");
                            }
                            else
                            {
                                if (p.level == who.level)
                                {
                                    p.level.MakeExplosion((ushort)(who.pos[0] / 32), (ushort)(who.pos[1] / 32), (ushort)(who.pos[2] / 32), Block.rock);
                                }
                                else
                                {
                                    Player.SendMessage(who, "The nuke didnt reach you!");
                                }
                            }
                        }
                    });
                }
            }

            public override void Help(Player p)
            {
                Player.SendMessage(p, "/nuke everyone");
            }
        }
    }
made by ismellike next time plz look at some old commands this explodes everyone on the same map as you except yourself
YOU HAVENT SEEN THE LAST OF ME ISMELLIKE
HETAL
 
Posts: 397
Joined: 24 May 2013, 12:10


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