Zombot for zombies

Zombot for zombies

Postby Leeizazombie » 11 Jun 2013, 22:56

How about creating a command within zombies or freebuild, where a few zombots at round start with the hunt ai, but they have to ignore infected players and they dont kill the player, otherwise just kill the player and infect him/her.

Zombots, with fliphead and red color? also the player must of course have a valid map, like no parkours or high places where the bots cant reach.
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Re: Zombot for zombies

Postby HETAL » 11 Jun 2013, 23:05

This is possible to code as a plugin but I have no idea how to code one, try our famous coder :arrow: Conor
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Re: Zombot for zombies

Postby Conor » 11 Jun 2013, 23:41

HETAL wrote:This is possible to code as a plugin but I have no idea how to code one, try our famous coder :arrow: Conor


It'd be nice to be famous. And don't forget Ismellike ! And any other coders ;D

But yeah this would be possible, but probably pretty tricky, I hate coding with the player bots, tried it once before and I never liked it.

Maybe others want to help you out :)
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Re: Zombot for zombies

Postby HETAL » 11 Jun 2013, 23:44

I can try to code it as a command but it might take me a while
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Re: Zombot for zombies

Postby HETAL » 11 Jun 2013, 23:47

I can try to code it as a command and like Conor said Try asking someone else if I can't make it fast enough
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Re: Zombot for zombies

Postby ismellike » 11 Jun 2013, 23:48

I might try also, but it would probably be easier to just edit the PlayerBot.cs file directly instead.
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Re: Zombot for zombies

Postby HETAL » 11 Jun 2013, 23:49

That's a nice idea <ok> :roll: :lol:
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Re: Zombot for zombies

Postby Conor » 11 Jun 2013, 23:50

You could make a simple version Hetal just using already existing commands, i.e.;
Code: Select all
Command.all.Find("botadd").Use(p, message);
// e.t.c


But as Ismellike said, you can't make it as customisable as he wants it unless you add a whole class controlling the playerbot.
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Re: Zombot for zombies

Postby HETAL » 11 Jun 2013, 23:53

I'll try /creeperpasta and /playerbot first
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Re: Zombot for zombies

Postby HETAL » 12 Jun 2013, 00:31

I have a simple version made but how do I make the bot spawn every round?
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