i can grasp the idea and understand what it should do and how it should work but nonetheless i cant get it XD
this is mostly for zombie games so that you can have people join a clan and those that are living can work together and chat without the zombie hearings. if one of them turns to a zombie then they can no longer be in the /clan chat and cant see their msg's. i would also like to put a cap on the amount of clans say five. i dont know if the whole thing can be done i just know parts can but if you do get this done that would be great! thanks!
- Code: Select all
Player.SendMessage(p, "/clan new <name> - makes a clan <name>");
Player.SendMessage(p, "/clans - shows clans");
Player.SendMessage(p, "/clan who <name> - displays members of a clan");
Player.SendMessage(p, "/clan chat - chat in your clan");
Player.SendMessage(p, "/clan join <name> - joins a clan");
Player.SendMessage(p, "/clan remove <name> - Op+ can remove player from clan");
Player.SendMessage(p, "/clan del <name> - Op+ can remove a clan");
Player.SendMessage(p, "/clan leave - leaves a clan");