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Hey new textures?

PostPosted: 17 May 2014, 09:38
by tommyz_
Hey, I was just wondering if this software uses the new ClassicCube textures or not? Because I'd like to code some commands with it thanks,
Tommyz_

Re: Hey new textures?

PostPosted: 17 May 2014, 15:09
by Leeizazombie
It does indeed, using the CPE API that is now implemented in MCDzienny.
Here's my example:
Code: Select all
if (e.Player.Cpe.EnvMapAppearance == 1)
                    {
                        short waterlevel = Convert.ToInt16(e.Player.level.depth / 2);
                        Cpe.V1.EnvSetMapAppearance(e.Player, "http://leeizazombie.cba.pl/terrain.png", Block.door_adminium, Block.water, waterlevel);
                    }

I havn't used it with players before so goodluck!