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Slenderman - Eight Pages project for Classic.

PostPosted: 11 Feb 2014, 21:28
by Leeizazombie
I think this would be a great minigame to work on, code-wise we can make it like zombies, where a player is randomly selected to be Slenderman, and he is then spawned away from the players and the players must find all hidden blocks before being caught by Slender. The player must be on full fog and coloured black, unfortunately we must use CPE players only and request that Dzienny adds a thing called Envcolorset I think it's called. That is to make it hard for the players to see of course, the players win if they collect all pages (obviously a block, like snow block) and break them, while slender man can kill players by touching them, and maybe teleport near players when they have broken like 3 pages.

What do you think? Intrested? I'll work on my own basic version that is very featureless, but it would be cool if people could help, especially Dzienny ;) Maybe he can make a Slender bot with AI.
Look at this: Image

Re: Slenderman - Eight Pages project for Classic.

PostPosted: 13 Feb 2014, 21:16
by joppiesaus
This is awesome! Super awesome! I am going crazy! :P
I'll definetly help. Dzienny is working on the AI stuff, so we can make it even more awesome!
Good idea! <ok>

Re: Slenderman - Eight Pages project for Classic.

PostPosted: 13 Feb 2014, 21:56
by Leeizazombie
I'm glad you're interested! I will start next week as I have mock exams in school at the moment.

Re: Slenderman - Eight Pages project for Classic.

PostPosted: 13 Feb 2014, 22:06
by dzienny
It looks interesting :idea: I can see it being fun to play.
Sure, I will add envcolorset with the next release as a method in API.

Re: Slenderman - Eight Pages project for Classic.

PostPosted: 13 Feb 2014, 22:13
by Leeizazombie
dzienny wrote:It looks interesting :idea: I can see it being fun to play.
Sure, I will add envcolorset with the next release as a method in API.

Thank you Dzienny! much appreciated! <ok> :D

Re: Slenderman - Eight Pages project for Classic.

PostPosted: 16 Feb 2014, 11:32
by Leeizazombie
My first plan of action is to make a few ClassiCube accounts based on nicknames given to Slenderman:
Slendy,
The Tall Man,
The Thin Man,
Der Schlanker Mann

ect... and to make sure that they have the appropriate skin applied, and then when the person is chosen, he/she will be given one of the few nicknames and will gain the skin from the name.

It would be cool though, if ClassiCube could make a tall Slender mob as part as their model functions.

Re: Slenderman - Eight Pages project for Classic.

PostPosted: 27 Feb 2014, 18:54
by Leeizazombie
With the new API methods, there's no need for the accounts.
Here's a preview of what ClassiCube can make it look like:

Image