XWOM Client - Old Posts

XWOM Client - Old Posts

Postby HelloWorldCool » 29 Sep 2012, 03:48

...Hey guess what I tested it already! :D

Sadly it didn't work here's a screenshot of the error:

Spoiler:
Download fCraft maps! - viewtopic.php?f=25&t=3012!



Note: The Developer(s) of MCDzienny have resigned and the software is no longer supported.
Errors are bound to occur and Mojang has not attempted to resolve them.
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Re: WOM Client Fix

Postby dzienny » 29 Sep 2012, 03:49

@
Run it again...
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Re: WOM Client Fix

Postby HelloWorldCool » 29 Sep 2012, 03:52

dzienny wrote:@
Run it again...


i ran it with the debug...btw

UPDATE: 50, 50. Sometimes it works fine...other times it doesn't.
UPDATE2: Found work-around and problem.

========================================
Problem: Error occurs when signing in too fast.

Solution: Wait at least 5 seconds before signing in! :D
Download fCraft maps! - viewtopic.php?f=25&t=3012!



Note: The Developer(s) of MCDzienny have resigned and the software is no longer supported.
Errors are bound to occur and Mojang has not attempted to resolve them.
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Re: WOM Client Fix

Postby dzienny » 29 Sep 2012, 04:24

A new version 1.1 should be more successful in logging in.
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Re: WOM Client Fix

Postby HelloWorldCool » 29 Sep 2012, 04:42

Very good update.

Client Errors are much more limited.

DURING HEAVY TRAFFIC
==============================
Time Required to Wait: 1.19 seconds.
Time Taken to Load SERVER LIST: 30-55 seconds.
*My average time was 48 seconds.

Lol Apparently I tried to login really quickly by pressing enter as soon as i could and it pops up and error :P

DURING LESS TRAFFIC
==============================
Time Required to Wait: 0.23 seconds.
Time Taken to Load SERVER LIST: 2-8 seconds.
*My average time was 5 seconds.

I pressed enter as soon as i could and it was fine. So network has a little to do with it.
Download fCraft maps! - viewtopic.php?f=25&t=3012!



Note: The Developer(s) of MCDzienny have resigned and the software is no longer supported.
Errors are bound to occur and Mojang has not attempted to resolve them.
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Re: WOM Client Fix

Postby HyBriDo » 29 Sep 2012, 07:44

Ive got a Error at signing in at a Server.It means can't load ia 32-bit .dll on a amd 64-bit platform.Can anyone help me?
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Re: WOM Client Fix

Postby dzienny » 29 Sep 2012, 14:14

HyBriDo wrote:Ive got a Error at signing in at a Server.It means can't load ia 32-bit .dll on a amd 64-bit platform.Can anyone help me?


I tested it on 32bit Windows, but I am quite sure it should work on 64bit one. Maybe download WoM client from www.worldofminecraft.com again, then apply the "wom-fix" and run "wom_debug.bat". If there are any errors, they should be displayed in the console window. Copy paste them here. It will help in finding the reason of the problem.
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Re: WOM Client Fix

Postby HyBriDo » 29 Sep 2012, 15:09

The Image with the Error is an Attachment.(Sorry for my bad English :P)
Attachments
error.png
error.png (101.08 KiB) Viewed 20652 times
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Re: WOM Client Fix

Postby dzienny » 29 Sep 2012, 15:34

It seems that the program is using "lwjgl.dll" that is 32bit, instead of "lwjgl64.dll" that works for 64bit. Check 'native\windows' if there is "lwjgl64.dll" file there? If yes, then it's a bug. I am quite sure I can fix this.
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Re: WOM Client Fix

Postby HyBriDo » 29 Sep 2012, 15:37

It is a bug.The file lwjgl64.dll is there.
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