/p2p - sends player1 to player2

/p2p - sends player1 to player2

Postby PlatinumKiller » 24 Jun 2011, 23:51

The author of command: TheMusiKid

Code: Select all
namespace MCDzienny
{
    using System;
    public class CmdPTeleport : Command
    {
        public override string name { get { return "pteleport"; } }
        public override string shortcut { get { return "p2p"; } }
        public override string type { get { return "mod"; } }
        public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
        public override bool museumUsable { get { return true; } }
        public override void Help(Player p)
        {
            Player.SendMessage(p, "/pteleport <player1> [player2] - Teleports yourself to a player.");
            Player.SendMessage(p, "If <player2> is blank, /spawn is used on <player1>");
        }
        public override void Use(Player p, string message)
        {
            if (message == "") { this.Help(p); }
            else
            {
                string[] split = message.Split(' ');
                Player player1 = Player.Find(split[0]);
                if (player1 != null)
                {
                    if (player1 != p)
                    {
                        int length = split.Length;
                        if (length > 1)
                        {
                            Player player2 = Player.Find(split[1]);
                            if (player2 != null)
                            {
                                if (player2 != p)
                                {
                                    if (player1.level != player2.level)
                                    {
                                        if (player2.level.name.Contains("cMuseum"))
                                        {
                                            Player.SendMessage(p, "Player '" + player2.name + "' is in a museum!");
                                            return;
                                        }
                                        Group pGroup = player1.group;
                                        Group reqGroup = Group.findPerm(LevelPermission.Admin);
                                        player1.group = reqGroup;
                                        Command.all.Find("goto").Use(player1, player2.level.name);
                                        player1.group = pGroup;
                                        Player.SendMessage(p, "Sending " + player1.name + " to " + player2.level.name + "...");
                                    }
                                    while (player1.Loading)
                                    {
                                    }
                                    if (player1.level == player2.level)
                                    {
                                        if (player2.Loading)
                                        {
                                            Player.SendMessage(p, string.Concat((string[])new string[] { "Waiting for ", player2.color, player2.name, Server.DefaultColor, " to finish loading..." }));
                                            while (player2.Loading)
                                            {
                                            }
                                        }
                                        while (player1.Loading)
                                        {
                                        }
                                        player1.SendPos(0xff, player2.pos[0], player2.pos[1], player2.pos[2], player2.rot[0], 0);
                                        Player.SendMessage(p, "Successfully sent " + player1.name + " to " + player2.name);
                                        Player.SendMessage(player1, "You were teleported to " + player2.name);
                                    }
                                }
                                else
                                {
                                    while (player1.Loading)
                                    {
                                    }
                                    Group pGroup = player1.group;
                                    Group reqGroup = Group.findPerm(LevelPermission.Admin);
                                    player1.group = reqGroup;
                                    Command.all.Find("spawn").Use(player1, "");
                                    player1.group = pGroup;
                                    Player.SendMessage(p, "Successfully spawned " + player1.name);
                                    Player.SendMessage(player1, "You were teleported to the spawn");
                                }
                            }
                            else { Player.SendMessage(p, "You cannot use /pteleport on yourself"); }
                        }
                        else { Player.SendMessage(p, "There is no player named '" + split[1] + "'"); }
                    }
                    else { Player.SendMessage(p, "You cannot use /pteleport on yourself"); }
                }
                else { Player.SendMessage(p, "There is no player named '" + split[0] + "'"); }
            }
        }
    }
}



p2p <player1> [player2] - This will send <player1> to [player2]
p2p <player1> - This will send <player1> to the spawn point of <player1>'s current map
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PlatinumKiller
 
Posts: 388
Joined: 22 Jun 2011, 22:55
Location: MCDzienny Forums

Re: /p2p <player1> [player2] - Sends <player1> to [player2]

Postby PlatinumKiller » 26 Jun 2011, 05:33

Works Perfectly and i love this.

I love this because you cant summon someone to you from another map so you goto consle and type:
/pteleport <name> <your name>
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PlatinumKiller
 
Posts: 388
Joined: 22 Jun 2011, 22:55
Location: MCDzienny Forums

Re: /p2p <player1> [player2] - Sends <player1> to [player2]

Postby jkl139 » 26 Jun 2011, 17:39

PlatinumKiller wrote:Works Perfectly and i love this.

I love this because you cant summon someone to you from another map so you goto consle and type:
/pteleport <name> <your name>


Wow, works perfect. Did you code it yourself? Really like it. *thumbs up!
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jkl139
 
Posts: 444
Joined: 13 Jun 2011, 11:46
Location: MCDzienny Forum


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