by Leeizazombie » 23 May 2014, 16:48
I've actually made my own pillar maker in the core code of the open source ClassiCube client, the only problem is servers preventing the click distance, but that was bypassed on my own server because it's basically the only server I use now but I used this:
- Code: Select all
if (pillar)
{
int hits = blockstopillar;
while (hits > 0)
{
networkManager.sendBlockChange(x, y, z, button, blockID);
y++;
hits--;
}
}
And the same idea could be used in MCDzienny to prevent the spam problem!
Example:- Code: Select all
p.level.Blockchange(p, x, y, z, this.blocktoplace);
I appreciate your help!
Owner of:
LeeIzaZombie Freebuild and Lava Survival V2 (Shut Down and updated)
LeeIzaZombie Survival (Comming back soon)
Contact:
Skype: leeizazombie
IRC: irc.geekshed.net, #leeizazombie, #mcclassichosting