/gg - Finally here for Zombies mode!

/gg - Finally here for Zombies mode!

Postby Kill_Bot_UkzZz » 09 Mar 2014, 19:30

Made By Kill_Bot_UkzZz

Spoiler:
Kill_Bot_UkzZz
 
Posts: 13
Joined: 18 Feb 2014, 13:35

Re: /gg - Finally here for Zombies mode!

Postby Kill_Bot_UkzZz » 09 Mar 2014, 19:57

2nd Command: /goodgame or /gg (Shortcut added)

Code: Select all
using System;
using System.IO;
using System.Threading;
     
namespace MCDzienny
{
    public class goodgame : Command
    {
        public override string name { get { return "goodgame"; } }
        public override string shortcut { get { return "gg"; } }
        public override string type { get { return "other"; } }
        public override bool museumUsable { get { return false; } }
        public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
        public override void Use(Player p, string message)
        {
            Player.GlobalMessage(p.color + p.name + " %2Thought this round was a good game!");
        }

        public override void Help(Player p)
        {
            Player.SendMessage(p, "/goodgame or /gg - Says if the player thought the round was a good game. ");
        }
    }
}
Kill_Bot_UkzZz
 
Posts: 13
Joined: 18 Feb 2014, 13:35

Re: /gg - Finally here for Zombies mode!

Postby Kill_Bot_UkzZz » 16 Jun 2014, 18:27

Please wait until this new code is posted, you can find it in the MCDzienny Custom Commands section, coming soon.
Kill_Bot_UkzZz
 
Posts: 13
Joined: 18 Feb 2014, 13:35


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