Night Time:
- Code: Select all
using System;
using System.IO;
namespace MCDzienny
{
public class CmdNightTime : Command
{
public override string name { get { return "nighttime"; } }
public override string shortcut { get { return "night"; } }
public override string type { get { return "information"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
public override void Use(Player p, string message)
{
Player.players.ForEachSync(pl =>
{
if (pl.Cpe.EnvColors == 1)
{
Cpe.V1.EnvSetColor(pl, 0, 20, 20, 20);
Cpe.V1.EnvSetColor(pl, 1, 107, 19, 196);
Cpe.V1.EnvSetColor(pl, 2, 53, 33, 74);
Cpe.V1.EnvSetColor(pl, 3, 75, 75, 75);
Cpe.V1.EnvSetColor(pl, 4, 100, 100, 100);
}
});
}
public override void Help(Player p)
{
Player.SendMessage(p, "Night Time");
}
}
}
Day Time:
- Code: Select all
using System;
using System.IO;
namespace MCDzienny
{
public class CmdDayTime : Command
{
public override string name { get { return "daytime"; } }
public override string shortcut { get { return "day"; } }
public override string type { get { return "information"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
public override void Use(Player p, string message)
{
Player.players.ForEachSync(pl =>
{
if (pl.Cpe.EnvColors == 1)
{
Cpe.V1.EnvSetColor(pl, 0, 135, 206, 235);
Cpe.V1.EnvSetColor(pl, 1, 255, 255, 255);
Cpe.V1.EnvSetColor(pl, 2, 245, 245, 245);
Cpe.V1.EnvSetColor(pl, 3, 169, 169, 169);
Cpe.V1.EnvSetColor(pl, 4, 255, 255, 255);
}
});
}
public override void Help(Player p)
{
Player.SendMessage(p, "Day Time");
}
}
}