For Zombie Survival:
Spoiler:
- Code: Select all
using System;
namespace MCDzienny
{
public class CmdZombielvl : Command
{
public override string name { get { return "zombielvl"; } }
public override string shortcut { get { return "zlvl"; } }
public override string type { get { return "information"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
string two = message.Split(' ')[0];
Player who = Player.Find(two);
if (who == null)
{
Player.SendMessage(p, "Player is not online.");
return;
}
Player.SendMessage(p, who.color + who.PublicName + "'s %eLevel on zombies is: %7" + who.ZombieTier.ToString());
}
public override void Help(Player p)
{
Player.SendMessage(p, "/zombielvl [player] - View [Player]'s level on Zombie Survival. ");
}
}
}
/zombielvl [player] - View [Player]'s level on Zombie Survival
For Lava Survival:
Spoiler:
- Code: Select all
using System;
namespace MCDzienny
{
public class CmdLavalvl : Command
{
public override string name { get { return "lavalvl"; } }
public override string shortcut { get { return "llvl"; } }
public override string type { get { return "information"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
string two = message.Split(' ')[0];
Player who = Player.Find(two);
if (who == null)
{
Player.SendMessage(p, "Player is not online.");
return;
}
Player.SendMessage(p, who.color + who.PublicName + "'s %eLevel on lava survival is: %7" + who.LavaTier.ToString());
}
public override void Help(Player p)
{
Player.SendMessage(p, "/lavalvl [player] - View [Player]'s level on Lava Survival. ");
}
}
}
/lavalvl [player] - View [Player]'s level on Lava Survival.