by Leeizazombie » 04 Dec 2013, 20:22
Well done, looks usefull is some ways!
Might I suggest you add the players color too: p.color, and then a color code like :%e so that the whole message isn't the players color.
So for example:
- Code: Select all
Player.GlobalMessage(p.color + p.name + "%e is crying for help!!!");
Btw I'm not sure that you need to have the "return;"
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