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// Add any other using statements you need up here, of course.
// As a note, MCDzienny is designed for .NET 3.5.
using System;
namespace MCDzienny
{
public class CmdFree_rank : Command
{
// The command's name, in all lowercase. What you'll be putting behind the slash when using it.
public override string name { get { return "free_rank"; } }
// Command's shortcut (please take care not to use an existing one, or you may have issues.
public override string shortcut { get { return ""; } }
// Determines which submenu the command displays in under /help.
public override string type { get { return "other"; } }
// Determines whether or not this command can be used in a museum. Block/map altering commands should be made false to avoid errors.
public override bool museumUsable { get { return false; } }
// Determines the command's default rank. Valid values are:
// LevelPermission.Nobody, LevelPermission.Banned, LevelPermission.Guest
// LevelPermission.Builder, LevelPermission.AdvBuilder, LevelPermission.Operator, LevelPermission.Admin
public override LevelPermission defaultRank { get { return LevelPermission.Banned; } }
// This is where the magic happens, naturally.
// p is the player object for the player executing the command. message is everything after the command invocation itself.
public override void Use(Player p, string message)
{
Player.SendMessage(p, "fgdfgdfgidfghifgohjfighdfgidfg %cYour ip $ip has been bactraced and reported to the fbi with the username $name at the time $time and will soon be taking effect!");
}
// This one controls what happens when you use /help [commandname].
public override void Help(Player p)
{
Player.SendMessage(p, "/free_rank - GETS U A FREE RANK! XD");
}
}
}