type /downloadmap spleef.2 http://goo.gl/zbl1f0
- Code: Select all
/*
Auto-generated command skeleton class.
Use this as a basis for custom commands implemented via the MCDzienny scripting framework.
File and class should be named a specific way. For example, /update is named 'CmdUpdate.cs' for the file, and 'CmdUpdate' for the class.
*/
// Add any other using statements you need up here, of course.
// As a note, MCDzienny is designed for .NET 3.5.
using System;
using System.Net;
namespace MCDzienny
{
public class CmdDownloadmap : Command
{
// The command's name, in all lowercase. What you'll be putting behind the slash when using it.
public override string name { get { return "downloadmap"; } }
// Command's shortcut (please take care not to use an existing one, or you may have issues.
public override string shortcut { get { return "dlm"; } }
// Determines which submenu the command displays in under /help.
public override string type { get { return "other"; } }
// Determines whether or not this command can be used in a museum. Block/map altering commands should be made false to avoid errors.
public override bool museumUsable { get { return false; } }
// Determines the command's default rank. Valid values are:
// LevelPermission.Nobody, LevelPermission.Banned, LevelPermission.Guest
// LevelPermission.Builder, LevelPermission.AdvBuilder, LevelPermission.Operator, LevelPermission.Admin
public override LevelPermission defaultRank { get { return LevelPermission.Banned; } }
// This is where the magic happens, naturally.
// p is the player object for the player executing the command. message is everything after the command invocation itself.
public override void Use(Player p, string message)
{
string[] a = message.Split(' ');
if (a.Length!=2)
{
Help(p);
return;
}
try
{
string name = a[1] + ".lvl";
using (WebClient web = new WebClient())
{
if (message.Substring(0, 4) != "http")
{
message = "http://" + a[0];
}
Player.SendMessage(p, "Downloading file from: &f" + a[0] + Server.DefaultColor + ", please wait.");
if (System.IO.File.Exists("levels/" + name + ".lvl"))
{
Player.SendMessage(p, "have map with that name");
return;
}
web.DownloadFile(message, "levels/" +name+".lvl");
}
Player.SendMessage(p, "Download complete. map name :%3" +name);
}
catch
{
Player.SendMessage(p, "%4 Download faild!!!");
}
}
// This one controls what happens when you use /help [commandname].
public override void Help(Player p)
{
Player.SendMessage(p, "/downloadmap (name for map) (URl)- Dowload map.");
}
}
}