/botspawn herobrine = spawns Herobrine.
/botspawn notch = spawn Notch.
/botspawn guard = spawns a guard.
^ This does more then just adds the bot^, It also makes the bot do what it would do as if someone programed it.
Shortcut: /bspawn
- Code: Select all
//Made by ane200055
//Version v0.1
using System;
using System.Threading;
namespace MCDzienny
{
public class CmdBotspawn : Command
{
public override string name { get { return "botspawn"; } }
public override string shortcut { get { return "bspawn"; } }
public override string type { get { return "other"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public override void Use(Player p, string message)
{
if (message == "")
{
Help(p);
return;
}
else if (message == "herobrine")
{
Command.all.Find("botadd").Use(p, "Herobrine");
Thread.Sleep(2000);
Command.all.Find("botset").Use(p, "Herobrine kill");
Command.all.Find("botset").Use(p, "Herobrine hunt");
}
else if (message == "notch")
{
Command.all.Find("botadd").Use(p, "Notch");
Command.all.Find("botai").Use(p, "add wait");
Command.all.Find("botai").Use(p, "add wait");
Thread.Sleep(2000);
Command.all.Find("botset").Use(p, "Notch wait");
Command.all.Find("botset").Use(p, "Notch wait");
}
else if (message == "guard")
{
Command.all.Find("botadd").Use(p, "Guard");
Thread.Sleep(2000);
Command.all.Find("botset").Use(p, "Guard hunt");
Thread.Sleep(1000);
Command.all.Find("botset").Use(p, "Guard hunt");
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "%e/botspawn %bherobrine %espawns Herobrine.");
Player.SendMessage(p, "%e/botspawn %bnotch %espawns Notch.");
Player.SendMessage(p, "%e/botspawn %bguard %espawns a guard.");
Player.SendMessage(p, "%eThe also works by doing /bspawn.");
}
}
}