Leeizazombie wrote:try this:
- Code: Select all
//Created By Clowny
using System;
namespace MCDzienny
{
public class CmdHug : Command
{
public override string name { get { return "hug"; } }
public override string shortcut { get { return "hg"; } }
public override string type { get { return "other"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
Player who = Player.Find(message.Split(' ')[0]);
if (who == null)
{
Player.SendMessage(p, "Player is not online.");
return;
Player.GlobalChat(p, p.color + p.name + Server.DefaultColor + " gave " + who.color + who.name + Server.DefaultColor + " a warm hug.", false);
}
if (message == "tight")
{
Player.GlobalMessage(p, p.color + p.name + Server.DefaultColor + " hugged " + who.color + who.name + Server.DefaultColor + " tightly, maybe a little too tightly...", false);
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/hug - Gives Someone Nice Warm Hug");
}
}
}
I didnt test it
hmm didn't work got these errors
-------------------------
Error #CS1518
Message: Expected class, delegate, enum, interface, or struct
Line: 31
-------------------------
Error #CS1022
Message: Type or namespace definition, or end-of-file expected
Line: 36