OK, Hello everyone...I decided to mix things up with a zombie/lava survival map I was trying to use the cmd zombiespawn..but sadly a player would have to use that coomands for all of this I typed..Hope you like it...it may need some work! I am pretty sure now that I realize it..Is it that the first command is delayed then it moves on to the next command....Or are they all counting down like a timer on the delay I have set...? I will fix this if so. It's had minimal testing I came here asking if it would be possible to continue this I still need to be able to use the cmd "zombiespawn" without the player initiating the cmd to continue..or some other way...Thanks!
<Map name="zombie_survival" phase1="1" phase2="15">
<command command="say %c4 MIN untill ZOMBIE ATTACK!@! PREPARE YOUSELF!@!" delay="10" />
<command command="say %c3 MIN UNTILL ZOMBIE ATTACK!@!" delay="60" />
<command command="say %c2 MIN UNTILL ZOMBIE ATTACK!@!" delay="120" />
<command command="say %c1 MIN UNTILL ZOMBIE ATTACK!@! %ePREPARE YOURSELF!@!" delay="180" />
<command command="say (right)%eLOOK OUT THE ZOMBIES ARE COMING!@!@!(left)" delay="235" />
<command command="zs r 4 60 14" delay="240" />
<command command="say %c4 MIN untill zombie attack is over." delay="243" />
<command command="say %c3 MIN UNTILL ZOMBIE ATTack is over." delay="300" />
<command command="say %c2 MIN UNTILL ZOMBIE ATTACK is over." delay="360" />
<command command="say %c1 MIN UNTILL ZOMBIE ATTACK is over!" delay="420" />
<command command="zombiespawn x" delay="470" />
<command command="say %aZOMBIE ATTACK IS OVER! Prepare your self for lava flood! You have 4 min!" delay="473" />
<Source block="ahl" x="1" y="30" z="1" type="" delay="720" />
</Map>